This Tuesday, uSens and General Assembly, a pioneer in high-tech education and career transformation, are joining forces to bring San Francisco an evening of discussion about how interaction with augmented reality will evolve in the coming years. A panel of experts including uSens Director of Business Develop, Jan Gaudestad and moderated by uSens US Head of Marketing, William McCormick, will discuss how augmented reality will change the way humans interact with technology going forward, bringing in thoughts from those working in the industry.

Sign up for free today to network and enjoy some beverages supplied by uSens 

In This Discussion:
More than a decade ago, Apple released the iPhone which changed how we interacted with mobile devices forever and put the world of technology at our fingertips. It enabled anyone, even your grandma, to intuitively connect to a world of information and applications, which spurned on the growth of the mobile app economy.
10 years later, virtual and augmented reality is taking center stage. Apple’s ARkit has led to hundreds of millions of iPhone users now possessing an AR device, and a range of AR/VR glasses and headsets are hitting the market. With the capabilities of ARVR advancing rapidly, once again using our hands to intuitively and naturally interact with virtual objects will lead to mass adoption.
In this panel, experts from the ARVR industry will discuss what true interaction means in ARVR and other technologies that will lead to the creation of truly interactive, immersive and intuitive games and content.

Why It Matters:
The omnipresence of technology has rapidly transformed lives over the last decade (remember, the iPhone was only released in 2007). Now, it’s rare to go about a regular day without interacting with tech — whether it’s an alarm app that wakes you up, your Nest Thermostat-regulated apartment, or the software you use at work. Staying ahead of the innovation curve and being able to predict the future of tech in various industries has never been more important — both at work and at play.

6:30pm-6:45pm – Check-in and networking
6:45pm-7:30pm – Panel discussion
7:30pm-8:00pm – Q&A and networking
This event is hosting in partnership with uSens

About the Instructors

Jan Gaudestad Photo

Jan Gaudestad
US Director of Business Development,

Jan Gaudestad is the US Director of Business Development at uSens where he is in charge of unearthing new opportunities for uSens’ hand and position tracking technology for augmented and virtual reality.

Before joining uSens in early 2016, Jan worked on strategic accounts for Tier 1 motion sensor customers at InvenSense, the motion tracking company. Before InvenSense he spent eight years at Neocera, a semiconductor equipment maker specializing in magnetic current imaging of microchips where his work focused on new business development, applications and worldwide customer support.

An avid runner and born in Norway, Jan received his MBA from Santa Clara University in 2009 specializing in mathematical finance and fixed income. He also holds Master’s degrees from the University of Maryland, College Park and the Norwegian University of Science and Technology specializing in applied superconductors Superconducting Quantum Physics respectively.

Rick Mendez Photo

Rick Mendez
Coskami LLC

Rick Mendez is a seasoned developer and entrepreneur focused on Augmented and Virtual Reality. With extensive development experience in mobile free to play games, he produced multiple iOS and Android titles in the top 100 grossing overall categories for Glu Games Inc. After leaving Glu Mobile, Rick co-founded COSKAMI LLC, a studio focused on augmented reality games and apps. Rick is now actively working on titles for both Apple ARKit and Google ARCore.

Rose Haft Photo

Rose Haft
Founder and CEO,

Rose Haft started worked on her first virtual reality headset in high school, building them for advanced military operations. Since then she has worked on the various different aspects of augmented and virtual reality technology ranging from software and computer vision to hardware and optical design. Rose has also worked on a variety of health, human need and human interaction projects that has given her a basis and understanding for how augmented and virtual reality can help us to Better Life™ through advanced and wearable computer interactions. She also developed the optical system and hardware design for a $100 AR headset that was more powerful than Google Glass in early 2013 when no one else had a headset on the market.

Rose started Lumenora in June 2016 after researching how to use AR and VR to detect cancer in early stages and how it can be used to further prevent deaths to cancer. Through Lumenora, Rose aspires to help Enhance Human Capability ™ by helping people to See Differently ™.

Rose earned a BS in Physics from Rose-Hulman Institute of Technology and has studied optical engineering, robotics and biology at the graduate level. She has founded other companies to improve the education and healthcare ecosystems as well as a non-profit. She’s a lover of neuroscience and human interaction (please send any and all interesting reading materials).

David Gene Oh Photo

David Gene Oh
Head of Developer Relations ,

David believes AR is an evolutionary jump for humankind. David led VR efforts for Leap Motion, and built games for over a decade at Ubisoft, and now leads Developer Relations at Meta. He loves talking about XR (AR/VR), on the Dopamine podcast, with Tony Parisi. He competitively plays games and kick boxes religiously. Most importantly, he’s grateful for an amazing group of friends he’s developed into a community of virtual and augmented reality developers around the world.